GAME DESIGN · WRITING · CULTURE

Game design, educational videogames and cultural analysis.

I approach videogames as systems: rules, balance, narrative, community and learning. My work spans development, testing, communication and research; I also co-founded and directed ZehnGames.

Game design and development projects

GAME DESIGN · BALANCING · COMMUNITY

Deck Hunter

Game design, communication, community and data balancing for an educational videogame built around mathematical calculations.

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CONCEPT · TESTING

Mind: Path to Thalamus

Concept assistance, player-experience coherence, protagonist psychology and testing of pre-release builds.

Critical writing on videogames

“Letras Pixeladas”

Two volumes looking at what lies behind the screen.

Creative process, narrative structure, ethics, psychology, violence and the uncanny in fictional characters.

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