GAME DESIGN · BALANCING · COMMUNITY
Deck Hunter
Game design, communication, community and data balancing for an educational videogame built around mathematical calculations.
Read the interview ↗GAME DESIGN · WRITING · CULTURE
I approach videogames as systems: rules, balance, narrative, community and learning. My work spans development, testing, communication and research; I also co-founded and directed ZehnGames.
GAME DESIGN · BALANCING · COMMUNITY
Game design, communication, community and data balancing for an educational videogame built around mathematical calculations.
Read the interview ↗CONCEPT · TESTING
Concept assistance, player-experience coherence, protagonist psychology and testing of pre-release builds.
“Letras Pixeladas”
Creative process, narrative structure, ethics, psychology, violence and the uncanny in fictional characters.
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